User:LeoDeQuirm

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Reddit account: /u/LeonardoDeQuirm

Characters

Runs

Style

Declining The Meet

When picking, I will do my best to read prospective picks for backstory and personality conflicts, either skipping over or PMing you for further details. However, in the event of a conflict, I ask that you keep deliberations on it short. Either explain to the J “No Deal”, and I can find a replacement for you, or take it on as part of your line of work. Unless you PM me and I agree that it would be a good addition to the run, purposeful sabotage (not arguing, actual antagonistic actions) of your team because of these conflicts is a good way to have your reputation in the Shadows suffer severely.

Thwarting/Derailing

Thwarting is allowed if you talk it over with me via PM, as detailed above. Derailing is strongly discouraged, and I will send F20 Train Spirits after you to get you back to the plot. Or well, perhaps KE Detective Vimes will swing by for a chat.

Realism/Seriousness

My runs span the color spectrum from vantablack to neon pink. But one thing is consistent: They’re all trenchcoat. Highly exotic metatypes are rare, hunted, and sometimes maligned. Questionable actions can be noticed and added to the alert score, whether it be dressing wrong for the area or asking strange questions. But if it exists in lore (and it’s not one of the Catalyst™ blunders), it can appear at my table, yet taken seriously. If you want a takeaway from this: Unless you get the sense from the run posting that this is a lighter hearted run, I usually don’t pick more ‘snowflake’ characters or any with a higher potential to take the run into left field. Due to the difficulty in balancing encounters against larger characters that I am not familiar with, or those with an extensive 'bag of tricks,' I tend not to pick characters over around 250 karma

Consequences/Failure

I view failure like I do in Breath of the Wild or say Dark Souls: It’s OK to fail, or start to feel like it, because that makes victory all the sweeter. My opposition acts rationally to your actions, and if that means you’re running with the objective and your teammate over your shoulder to finish the run, it’s A-OK with me. I think an earned victory gives you so many more stories to tell in the Discord than a cake walk. But I do promise to never be actually antagonistic. I sincerely want all my runs to succeed; the costs you pay for it is up to you. As such, I’m very hesitant to actually outright kill characters, instead preferring to award Negative Qualities. This does include situations of activating Not Dead Yet when harm has still reasonably been inflicted; all qualities are on a case by case basis of course.