Every system needs a little Entropy
Details of Job (What the J Wanted Done)
Assassinate the foreman of a mining company doing a little too well at efficient resource extraction of rare reagents east of Seattle. Chain with the previous at the Sunset Mine.
Opposition' (What the Runners Went up Against)
First, border crossing to Salish Sidhe space. Local paranormal critters, paranormal plants, strange meteor. Also personal security detail, workforce security details, and obscure scheduling combined with crappy Matrix connectivity
'Complications' (What Went Wrong)
Team was used as cover by local who wanted to sabotage the mining concern with explosives he'd sold them. Turned a precision hit into something more, though didn't end up affecting the outcome much.
'Threat Level' (As Detailed in the GM Guide)
Also an optional GM contact (Master Aki) for 2 RVP out of the reward, or GMP, or whathaveyou. Team managed the crossing easily enough. Determined to hit a work camp for direct-access to the company host, their search had hitches in finding the worksites. They started by putting a stealth chip planted on a company van near a bed and breakfast. The van ended up back at the local HQ. They sought out a local resident they'd heard was having trouble with the corp, had a meet, found the place. The person gave them accurate info. They set up shop knowing the target would arrive there. Ended up poisoning him and taking a bite out of him, before Som's Sprite Gremlins caused his ATV to explode as they were trying to flee the scene with the target paralyzed and worse, as the mine exploded and dropped an astral-menace-laced tree on the clearing. Group extracted. Delivered proof of death. Was paid.