Reddit account: /u/LeonardoDeQuirm
|A Way Out||27 October 2017|
|Ain't Nothing But A Hound Dog||20 July 2017 09:00:00|
|All Men Must Serve||7 October 2017|
|All the President's Men||18 February 2019|
|Apex Champions||16 March 2019|
|Crescendo||7 November 2017|
|Deep In The Oceans Blue||11 March 2017 07:00:00|
|Dig Down||26 August 2017|
|Faulkner's Fury||18 August 2017|
|Final Countdown||2 July 2017 08:00:00|
|Ghost Hunt||12 January 2019|
|God Game Black||12 May 2017 23:30:00|
|Götterdämmerung||22 October 2018|
|Jabberwocky||14 September 2017|
|Mariposa||5 March 2018|
|Measure of a Man||12 August 2018|
|Nazi Punks Fuck Off!||30 April 2017 00:00:00|
|Night of the Black Stars||30 September 2017|
|Only The Penitent Men Shall Pass||5 September 2017|
|Operation Ramiel||10 February 2018|
|Raising The Steaks||5 June 2017 06:48:00|
|Runner on Fire||4 February 2018|
|Seattle Municipal Code - Section 22||24 May 2017 11:00:00|
|Sic Parvis Magna||30 May 2018|
|Teenage Wasteland||17 May 2017 03:30:00|
|Temperature||16 July 2017 06:30:00|
|The Germanic Job||16 January 2019|
|The Ties That Bind||29 April 2017 17:00:00|
Ban List (UNDER REVIEW)
The following spells and substances are considered banned at my table:
NumbEdit: Allowed again because I realized they're just liquid PEditors.
- Turn to Goo
- Diving and Freefall are dumb. So I won't notice if you roll Swimming or Gymnastics instead *wink wink*
- (Provisional) Marks generated by a Sleaze action are silent by nature and cannot be auto-perceived. The way to find them is to either gain a mark on the icon that placed them or directly notice them via a Matrix Perception with a threshold equal to the hits on the action that placed the mark(s).
- Catalyst doesn't understand how the EM spectrum works; hence, (Improved) Invisibility does not protect against Thermographic detection
Rule 0: Don't Break the Game
The main objective of my table is to tell a cool story via challenging the players. And I'm a bit protective of that. So there are two scenarios that I clamp down on quickly: 1. Going excessively off-topic on the run (see Derailing below). I don't mind smelling the bushes on the runs, but Shadowrun is predicated a bit on most runners being *professional* criminals (this does not imply everyone has Consummate Professional obviously). 2. Mechanical abuse: This is going to be a matter of discretion, but essentially since I intend for most of my runs to be challenging, if you respond by breaking out a "One weird trick GMs hate!" to deal with a situation, particularly one that might be more of a rules interaction trick than a logical maneuver. Either way, I reserve the right to ask "Please don't".
Declining The Meet
When picking, I will do my best to read prospective picks for backstory and personality conflicts, either skipping over or PMing you for further details. However, in the event of a conflict, I ask that you keep deliberations on it short. Either explain to the J “No Deal”, and I can find a replacement for you, or take it on as part of your line of work. Unless you PM me and I agree that it would be a good addition to the run, purposeful sabotage (not arguing, actual antagonistic actions) of your team because of these conflicts is a good way to have your reputation in the Shadows suffer severely.
Thwarting, defined as taking conscious actions to work against the completion of the job as desired by the other members of the team, is allowed if you talk it over with me via PM, as detailed above. However if I decline to go that path, you are free to request your character leave; you will still receive Karma.
Derailing, defined as taking actions to shift the run completely away from the original scenario for a significant portion of time, is strongly discouraged, and I will send F20 Train Spirits after you to get you back to the plot. Or well, perhaps KE Detective Vimes will swing by for a chat. An important clarification is that taking a reasonable path off the mission with the team's agreement is not considered derailing.
My runs span the color spectrum from vantablack to neon pink. But one thing is consistent: They’re all trenchcoat. Highly exotic metatypes are rare, hunted, and sometimes maligned. Questionable actions can be noticed and added to the alert score, whether it be dressing wrong for the area or asking strange questions. But if it exists in lore (and it’s not one of the Catalyst™ blunders), it can appear at my table, yet taken seriously. If you want a takeaway from this: Unless you get the sense from the run posting that this is a lighter hearted run, I usually don’t pick more ‘snowflake’ characters or any with a higher potential to take the run into left field. Due to the difficulty in balancing encounters against larger characters that I am not familiar with, or those with an extensive 'bag of tricks,' I tend not to pick characters over around 250 karma
I view failure like I do in Breath of the Wild or say Dark Souls: It’s OK to fail, or start to feel like it, because that makes victory all the sweeter. My opposition acts rationally to your actions, and if that means you’re running with the objective and your teammate over your shoulder to finish the run, it’s A-OK with me. I think an earned victory gives you so many more stories to tell in the Discord than a cake walk. But I do promise to never be actually antagonistic. I sincerely want all my runs to succeed; the costs you pay for it is up to you. As such, I’m very hesitant to actually outright kill characters, instead preferring to award Negative Qualities. This does include situations of activating Not Dead Yet when harm has still reasonably been inflicted; all qualities are on a case by case basis of course.