Difference between revisions of "User:Plate-Rogue"

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===Table "Houserules"===
 
===Table "Houserules"===
 
In order to make it even remotely useful I allow perception checks made with the Observe in Detail simple action to work similar to a physical version of Matrix Perception, i.e. each hit can be spent on a question such as how many boxes are on a target's physical condition track, presence of gear, the rating of one of the target's Character attributes etc.
 
In order to make it even remotely useful I allow perception checks made with the Observe in Detail simple action to work similar to a physical version of Matrix Perception, i.e. each hit can be spent on a question such as how many boxes are on a target's physical condition track, presence of gear, the rating of one of the target's Character attributes etc.
 +
 
You regain Edge normally after an appropriate night's rest, taking into account sleep regulators.
 
You regain Edge normally after an appropriate night's rest, taking into account sleep regulators.
 +
 
All called shots are on the table, but certain ones like Engine Block require you to either be able to see the targeted part or know where it is located via Vehicle or Anatomy knowledge skills.
 
All called shots are on the table, but certain ones like Engine Block require you to either be able to see the targeted part or know where it is located via Vehicle or Anatomy knowledge skills.
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 +
Each level of insulation reduces the level of cold environment and/or penalty from cold blooded for you by 1 to a minimum of 0.
  
 
===Declining The Run===
 
===Declining The Run===

Latest revision as of 16:34, 11 February 2020

Reddit account: [1]

Characters

Runs

 Completed on
A Poke in the Eye28 December 2019
Abolisher of Bloodlines1 December 2019
Bloody Tears6 November 2019
Clone Wars8 November 2019
Get The Hell Outta Dodge!7 December 2019
It Came from Beneath!19 February 2020
Party's Over11 December 20019
Shadows Over Tacoma23 December 700 JL
The Red Eye Closes31 January 2020
The Red Eye Opens1 November 2019
Wrecking Crew23 November 2019

Style

I run my games flexibly, and like to tailor the experience so people have fun. This generally means Mirrorshades themed runs. I'm a firm believer in a GM and her players all being in it together to create a fun and interesting story, but I won't fudge dice rolls. Sometimes you luck just runs out. At high threat and above NPCs start using their edge pools if they have them, but I won't burn.

Table "Houserules"

In order to make it even remotely useful I allow perception checks made with the Observe in Detail simple action to work similar to a physical version of Matrix Perception, i.e. each hit can be spent on a question such as how many boxes are on a target's physical condition track, presence of gear, the rating of one of the target's Character attributes etc.

You regain Edge normally after an appropriate night's rest, taking into account sleep regulators.

All called shots are on the table, but certain ones like Engine Block require you to either be able to see the targeted part or know where it is located via Vehicle or Anatomy knowledge skills.

Each level of insulation reduces the level of cold environment and/or penalty from cold blooded for you by 1 to a minimum of 0.

Declining The Run

Chances are if your character is given a really good reason to decline a run or abandon it in the middle then it's something I planned around and I'll let you know before you make the IC decision. That being said, you can usually take the setup presented in my run posts at face value so don't app with a character who wouldn't run that mission.

Thwarting/Derailing

I've been in the GM game long enough to know that planning more than a few steps ahead is a waste of effort and it's better to react to player actions than try to anticipate them. I'll ask that people don't do anything egregiously disruptive or anything that causes the game to be less fun for other people at the table (myself included), but if the whole party agrees on an insane plan I'm willing to see how it plays out.

Realism/Seriousness

People are here to have fun and Shadowrun is an inherently fantastic and unrealistic setting. For all the depressingly realistic gloom that suffuses the lives of people in the sixth world, being able to replace your body with machinery and shoot lightning bolts at people is pretty freakin' cool. For all that, physics still apply in most cases and magazines hold a finite quantity of bullets. Police and HTR won't take kindly to car chases and explosions and corporate security are experienced enough to know how to put a stop to your shenanigans.

Consequences/Failure

Success rarely involves doing everything perfectly, jut using some common sense and forethought. I don't like sandbagging people with things they have no way of knowing about or reacting to. Of course when things go horribly wrong you can expect death and mayhem to follow. Sometimes you just roll really badly and your character dies. It happens. That's what edge is for. Other less dramatic, but often more dire consequences generally come from creating unrestrained havoc. Expect negative qualities, bounties, notoriety and changes within ongoing run chains.